FAQ – Frequently Asked Questions
What is VR Kiwi?
VR kiwi (Virtual Reality kiwi Ltd) is a Virtual Reality Hardware and Software company based in Wellington, Aotearoa (New Zealand).
**Finalist for Discovering Gold category for 2017 Wellington Gold Awards**
The kiwi is a bird that resides in Aotearoa (The Land of the Long White Cloud), generally known as New Zealand, or Middle Earth to others.
The kiwi’s wings don’t allow it to fly, instead the kiwi gets around on its feet. kiwi is a term often used to describe a New Zealander and is a recognised symbol of our country.
The Maori (New Zealand’s indigenous people) word “kiwi” is generally accepted to mean “of imitative origin”, so with the founder’s origins, and with what the first product does, kiwi is very apt!
What is VR kiwi all about?
Exciting stuff! The founder has developed hardware that allows a person to physically walk and run within a Virtual Reality environment.
You stand on it, put on a headset (Oculus Rift, HTC Vive, even your smart phone, etc.,) and start walking and running about… naturally… just as you do in real life.
No more worries about hitting a wall, tripping over cables, or running out of space. No bothersome physical restraints. Pretty safe really, and lots of fun.
So basically the Missing Link for a Fully Immersive Virtual Reality Experience?
Is it easy to use?
Yes, yes it is. And set up is easy too.
Is there anything else like it out on the market?
To sum up using kiwi terminology, “yeah, nah”.
Sounds innovative, has there been patents filed?
Glad you asked, yes…
Sounds fun, but what does it mean to me the user?
It means that you can now have a Fully Immersive Virtual Reality experience. You can walk and run freely and naturally, unrestrained and unlimited. You can have total immersion…
“You could be walking down Bourbon Street, New Orleans whilst physically located in Sydney, Australia. You could be walking on Mars admiring the red terrain through the canals and interacting with the locals, or if you prefer something closer to home, the Tongariro Alpine Crossing walk. You could run the New York marathon, … the only limitation is imagination”
What does it feel like?
It is just like walking and running, naturally, as you do in everyday life. You can walk and run at your own pace.
No physical restraint to hamper your physical experience. So those pesky cables that most of the headsets come with, you can still use these headsets and as for tripping over those cables or running into walls, well these are no longer problems.
There are a couple of stop functions built in. And should you feel like holding on to something, it is at arms height and right there should you need it. As you become more at ease, you probably won’t need it, but it is there, it won’t restrict or hamper your experience.
How much space does it require?
At this stage* 1.5×2 metres.
*We will look to refine this as we progress along.
How many people on each one?
One user per unit.
So how would I go about getting my hands on one of these?
Well… being new and starting out, new technology usually starts in the commercial sectors, so consideration is being given to starting with museums, gyms and the like – this product is well suited for these markets. But you never know where these things go and how fast things happen, meaning things can happen quite quickly.
Home use, yeah probably. But behind the scenes there is another product that is more suitable for the home market. It is coming. How soon, that’s a good question, could be a factor of getting the right partner to quickly propel that to market.
If you think your business would be a good fit for this first product, and would like to chat, the contact page is a good start.
Where can I go to try this out?
There is nothing publicly available at present. But to the right persons private show casing is available (use the contact page).
So what about types of content?
This product is a really good fit for VR (Virtual Reality) and (AV) Augmented Virtuality type experiences, that includes MR (Mixed Reality), Video and similar technology.
VR kiwi can tailor make the content that you require. VR kiwi has relationships with some of the best upcoming Interactive, Video, 3D and Virtual Reality studios.
To be really clear about content that is suited to this product – not so much Augmented Reality, which is digital objects overlaid onto the real world, but rather full immersion into digital and/or video worlds.
I am a content creator, I would be really interested in getting my content paired with your hardware, what should I do?
There are a couple of companies VR kiwi is partnering with, we may be looking for more in the near future. As a start-up we are looking to take things slow, but you should at least follow on the facebook page and there is always the contact page.
Our initial content has been built on Unity and running on Andriod. There has been discussion and builds on another brand headset, but it depends on what graphic capability is required and what the customers needs are, this will dictate if we use other tools and other brand headsets. It is really all about giving the user a rich graphical experience.
I can’t say more than that at this stage, suffice to say that there will be a lot more room and need for content creators on this (and the next) product.
I’m a newbie, what do you mean by content?
Content is the visual…, the graphics that you see and interact within. Like a game. Content can also be referred to as the Experience. Content can be created from digital or video, and a combination of both. Yes it includes the audio aspect.
Oh cool, so what type of content is there?
Well anything you want really… it can be past, present, future and fantasy, it is really only limited by imagination.
As we are just starting out, our initial content has been built on Unity – which is suitable for Mobile VR and the VR headsets. (ps; the founder is a big fan of the Unreal Engine, just haven’t had a chance to get to that engine yet).
VR kiwi will provide business customers with purpose built content for their needs.
What is the name of this product?
Will release in due course when hard launch happens.